AI Insights · Timothy · July 2024
Top 5 Tank Games in Russia Q2 2024 Performance Report
Explore the performance of the top 5 tank games in Russia during Q2 2024, including trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 tank games on the unified platform in Russia showcased varied performance trends. Below is a detailed look into their metrics.
Tanks Blitz PVP битвы from EAST-GAMES LLC saw fluctuations in its revenue, peaking at around $143K in the week of June 10, while the lowest revenue was approximately $70K in the week of May 20. Downloads experienced a decline early in the quarter, dropping from 97K in the first week of April to around 57K in the week of April 22, before stabilizing around 70K in the final week of June. Weekly active users maintained a strong presence, fluctuating around 1.2M throughout the quarter.
Massive Warfare: Tanks PvP War by TinyBytes had a relatively stable revenue, with minor peaks and troughs, reaching its highest at $218 in the week of June 10. Downloads saw a significant spike in the first week of April with 102K, but then dropped to around 6K by mid-May, before another surge to 65K in the first week of June. Active users showed a similar trend, peaking at 138K in the first week of April and experiencing fluctuations throughout the quarter, ending with 32K in the last week of June.
Tank Stars from CASUAL AZUR GAMES exhibited steady revenue, with the highest being $170 in the week of June 3. Downloads peaked at 34K in the week of May 6, with a notable dip to around 16K in mid-June. Weekly active users remained fairly consistent, with a slight peak of 183K in early May and ending the quarter at approximately 156K.
World of Artillery: Cannon War by Cheely Apps maintained a steady download rate, averaging around 20K-30K weekly. Revenue remained relatively low but consistent, with a peak of $108 in mid-June. Active users showed a steady increase, starting at 403K in early April and peaking at 444K in the first week of May, ending the quarter at 410K.
Mad Royale io – Tank Battle, also from CASUAL AZUR GAMES, had no revenue reported. Downloads saw a peak of 22K in the week of April 22, with a gradual decline to around 7K by the end of June. Active users increased from 25K in the first week of April to a peak of 47K in late April, before declining to 22K in the final week of June.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.